![]() The weapons below are all support weapons and optional. It is recommended to use the Hyperion variant as it provides the most mana out of all the variants. When a variant of the Necron's Blade is clean with no scrolls, it is not an amazing weapon, but once the player applies all 3 Necron Scrolls, this sword becomes INSANELY overpowered, able to demolish any enemy in one right click. This can be paired with the Yeti Sword as the player can swap between both of them without being slowed down by the cooldown. It is recommended to put Ultimate Wise V. After it's dungeonized it is able to do over 5M ❁ Damage to mobs in Dungeons, but requires Catacombs 25. While it is one of the most expensive items in the game, the Midas Staff the second best weapon for late game and end game Mages. It is quite useful in Dungeons, but it is recommended to dungeonize it, which makes it require Catacombs 22. The Yeti Sword ability can deal massive AoE damage and can kill any Tier 4 Slayer boss except Voidglooms within seconds. With it's lower mana cost, higher damage and a slow effect, it becomes better than the Spirit Sceptre with the only downside being it has a smaller area of effect. ![]() It is mandatory to get the Ultimate Wise V.Ī direct upgrade of the Frozen Scythe, it shoots the same ice projectiles with the addition of an explosion when it lands. However, it does have a high ✎ Mana cost, so ✎ Intelligence should be maximized to use it continuously. It's a powerful weapon that shoots player-controlled bats without a cooldown, that create a 6-block radius explosion, making it one of the best weapons to clear out rooms. It is recommended to get at least Ultimate Wise III on this weapon.Ī Spirit Sceptre is an essential mage tool. It shoots out ice bolts that are slow and pierce through targets. Its main utility is using it when low on ✎ Mana, due to its low ✎ Mana cost. It is recommended to get at least Ultimate Wise III on this weapon.Ī Frozen Scythe is recommended for all mid-game users. It is also used by end-game players to get the crystals in phase one of the Necron bossfight. It is essential for any early to mid-game Mage. It should cost no more than 3,500,000 coins on BIN auctions, and has a great firing rate with AOE ❁ Damage (area of effect). The requirement is bugged however, but this might be patched soon.Ī Bonzo's Staff should ideally be the player's next weapon. Even in late-game, this weapon remains viable due to its miniscule Mana cost (10 mana). Although it has no dungeon bonuses, it still can dish out ~350,000 damage to mobs, provided you have around 3,500 Intelligence in the Catacombs. The Dreadlord Sword also can be useful for mid-game mages due to the very low mana cost of about 5k-10k.Īn Aurora Staff is quite a good weapon. Early game mages do have the option to use their strongest weapon and go directly to the Bonzo Staff. The requirement being Catacombs 5 makes this weapon even greater for early-game Mages. Taking into consideration these items' usually high requirements and their high prices, it is not recommended to play the Mage class in the early-game.Ī Dreadlord Sword is a decent budget Mage that shoots Wither Skulls, which have a large AOE. These often have requirements such as a high Catacombs level or Combat. These weapons are required or heavily recommended when playing as a Mage. ![]() For Left Click Mage, refer to the Left Click Mage guide. If you want to run master mode as mage, it is heavily recommended to run Left Click Mage with a Giant's Sword, although you will clear slower than even an Archer. ![]() And even with a high Catacombs level, many mobs are still too tanky to be defeated by a single magic weapon ability. However, in master mode, right click mage becomes obsolete due to its abysmal DPS not being even enough for even clearing. Right click mage excels in regular dungeons due the regular mobs having low enough EHP to be one shot. There are generally two playstyles for mage: Left Click Mage (mage beam) and Right Click Mage (ability spamming).
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